牛津滬教四上Module4Unit3Adayintheparkword教案
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牛津滬教四上Module4Unit3Adayintheparkword教案
The ThirdTeachi ng PlanTeach ing aims:Basic aims:yes/no ' responses.Emotio nal aims:Using modelledp hrasesand senten cestocom muni cati on with theteacher or other lear ners.Devel oping aim:Devel op writte n texts by pu tt ing words in a logicalorder to make meanin gful p hrases or senten ces.Key points:1. Using imp eratives to exp ress p rohibiti ons.e. g. Don' t play in the pond.2. Asking' How questions to find out the quantity.e. g. How many boys?3. Ask ing simple questi ons to obta in e. g. Do you like this game?yes/no ' responses.DifficultyUse modelled p hrases and senten ces to com muni catewith the teacheror other lear ners.1. Us ing imp eratives to exp ress p rohibiti ons.e. g. Don' t play in the pond.2. Asking' How questions to find out the quantity.e. g. How many boys?3. Ask ing simple questi ons to obta ine. g. Do you like this game?Teaching aids: 1. Student s Book 4A page 44.2. Cassette 4A and a cassette p layer.3. P hotoc op iable p age 484. Tooth picks, scissors and glue.5. Draw ing paper.Prep arati on: Make copies of P hotoc opi able p age 48 for each stude nts .Ask ing stude nts to bring tooth picks, scissors and glue. Bring each group of stude nts a pi ece of draw ing paper.Teach ing p rocedure:Teach ing Contents & MethodsPurposeI . Pre-task preparation:Divide the class into groups of four.Distribute a pi ece of draw ing paper and a tooth pick to each準(zhǔn)備好道具,分好小組,為下面的游戲 準(zhǔn)備。group. Each group makes a spinner as shown on Student ' * Book p age 44.n While-task procedure:1. Have stude nts look at the boardgame.GoNo. 3, 7, 12, 14, 18 and stude nts. through19 with the通過這個游戲,既培養(yǎng)了學(xué)生的動手 能力,又鞏固所學(xué)知識,把知識轉(zhuǎn)化 為能力。Makesure theyunderstand why they have tomiss a turn or spin again.Fourtheir atte nti on on the sig ns n ext to the footste ps.2. Each group stars playing the board game. If time allows, have the winner of each group play the game again to find out the overall winner of the class.E . Post-task activity:A memory game.Distribute a copy of Photocopiable page讓學(xué)生在輕松的游戲中進(jìn)一步鞏固所 學(xué)知識。a. 48 toeach stude nt. Havestude nts look at the pi cture for one stude nt.Stude nts the n work in p airs to answer the questionsatthe bottom of the tasksheet. Stude nts the n write dow nthe an swers in dividually. Students cannow look at the pi cture on the tasksheet aga in and check their an swers.stude ntsFind out whichhave the best memories.附板書: How many boys?Can you see a dog?JL Can you see three ducks?2.Do you like this game?3.4.The Fourth Teachi ngPlanTeach ing aims:Basic aims : 1. Us ingthe simple presenttense to express interestsfeeli ngs and opinions.E. g. I like footboot.Whquestio ns to specific in format! on abouS. aAsfetfign.E. g.find out various kinds Whose3.Using p ossessive adjectives to show po fsebildnis this?e. g. Its my football.4.Using imperatives to exp ress p rohibitions.thee. g.Danny , Peter, don t play football inclassroom!5.Usingdaily exp ressi onsto exp ress and res pondtoapo logies.E. g. were sorry. That s all right.Emotional aim:1. Locate specific informationin response to simplein struct! ons or questio ns.Devel oping aim:dentify key words in a structure by recognizingthe stress.Key p oi nts :1. Us ingthe simpie present tense to express interests,feeli ngs and opinions.E. g. I like football.classroom!2. Using impe. g.eratives to exp ress p rohibiti ons.Danny , Peter , don t play football in theapo logies.Difficulty3. UsingE. g.weMain tai ndaily exp ressi onsto exp ress and res pond tore sorry. That s all right.an in teractio n by pro vid ing in formatio n.Teaching aids: 1. Student s Book 4A page 45.2. Cassette 4A and a cassette p lay.Teach ing p rocedure:Teach ing Contents & MethodsPurposeI - Pre-task preparation:1. Refer students to Student ' s Book p age 37.2. Revise the rules on a farm with stude nts.為新授準(zhǔn)備.n While-task procedure:通過對話練習(xí)綜合本單元的所有知識,1. Ask stude nts to turn to p age 45of their Student sBooks. Play the dialogueon the cassette while students follow in theirbooks. Stude ntslear n the讓學(xué)生有一個系統(tǒng)地學(xué)習(xí),并能在具體 情景中運用,提高他們運用知識的能力 和交際能力.content through liste ning.2. Askin dividualstude ntsquestio ns about the story .3. Play the cassetteaga in.Stude nts follow and rep eat.4. Divide studentsinto groups ofthree to act out the story.5. Select group to act the story to the class. For more able stude nts, en courage them tomade modified.J 11.Post-task activitiesWhose is/are this/these?1. Teacher collects a pen from more able stude nt.2. Ask the student: Whose pen this? To elicit: This is my pen.鞏固本單元的重點句型 型,使學(xué)生能掌握牢固.Whose 句3. Teacher points to the student and says to therest of the class. This is his pen. The classrep eat.4. Divide stude nts three. Ask them tointorest of thegroups of mimeandpractice the above procedures. Tell stude ntsthat they can hold up one kind item(qua ntityonly.of statio nery less than5.Ask stude nts until they all role on cJwenty)IV. Homework:1. Liste n to the cassette.盅AcPWH當(dāng)電蝴i窗12用afour times.played each2. GrammarP ractice Book 4Apage 39-40.進(jìn)一步鞏固所學(xué)知識. 附板書:Say and actDon t play football in the classroom!